#ifndef __DXTMANAGER_H__
#define __DXTMANAGER_H__

#include "lyuheader.h"

namespace FX_UTIL
{
    HRESULT CreateCompressedTexture( LPDIRECT3DDEVICE9 pDevice,
                             const char* szTextureFileName,
//                             LPDIRECT3DTEXTURE9& pTextrue,
                             TextureItem*& pTextrue,
                             DWORD bIsSupportCompressedTexture = 0x01 );
}

#endif __DXTMANAGER_H__